About me

I am a freelance game-designer but as with many working in this field, I do have another job! I work in healthcare and run my own communication-skills business. I also trained as a professional actor and have worked a lot in the theatre.

 

But that's not really what you want to know, right? What are my favourite games? How did I get into game design? That's the important information!

My History in Boardgames

I enjoyed boardgames a great deal as a child, playing many of the mass-market games from Milton Bradley and Parker Brothers. But my favourite game as a child was Scotland Yard from Ravensburger: a deduction game where a team of detectives attempt to locate the elusive Mr X in a map of London. This felt different to the mass-market games. It was some twenty years later that I heard of the prestigious Spiel Des Jahres (Game of the Year) award and discovered that Scotland Yard was an early winner!

 

Throughout my teenage years I played many games from Games Workshop - Blood Bowl Talisman and the like. During my university years, party games like Balderdash, Cranium and Articulate were my games of choice.

 

Then I discovered modern European-style games: Dominion, Agricola, Dixit, Tigris and Euphrates and developed a love of clever mechanisms and beautiful components. Over the years I gathered quite a collection of games and explored every genre.

 

Over recent years I have found that I particularly enjoy light/accessible games: family games and simple strategy games, although my favourite game is still a midweight, highly interactive, strategy card-game: Evolution from Northstar Games.

My Game Design Story

A gaming friend was dabbling with his own design - a simple tile-laying game which he hoped to self-publish through the Gamecrafter website. We played this game a lot and had a great time throwing ideas back and forth, seeing what worked and what didn't. I very quickly acquired a taste for design - I loved the creative problem-solving and the collaborative playtesting process.

 

I put together several designs of my own and was fortunate enough to meet a group of game enthusiasts who were forming a design-group in my home-town of Cardiff. Over many months we developed multiple prototypes. Meanwhile other groups were cropping up in other cities around the UK - part of a network of design groups called Playtest UK. I started to meet up with successful professional designers around the UK: Brett Gilbert, Matthew Dunstan, Sebastian Bleasdale, David Mortimer, Rob Harris and too many more to name-check here. Watching their increasing success inspired my to put my own ideas forward.

 

I attended Essen Spiel convention for the first time in 2012 and pitched game designs for the first time at the UK Games Expo in 2014. I now attend both of these conventions annually, along with the Nuremburg Toy Fair, and have forged great relationships with many publishers. It didn't take much to get their attention: a plane ticket, a friendly email, an intriguing game idea, and a polite professional approach. If you want to be a game-designer I would say there has never been a better time. My first two games were released in 2017 (Doodle Rush and Big Bazar). I won my first awards in 2018 (Imagination Awards for Doodle Rush and Pikoko; and UK Games Expo Award for Best Card Game 2018 for Pikoko).

 

You can see my video-blogs of these convention visits on my YouTube channel.

 

Adam's Boardgame Wales

Based in the UK

Adam Porter

Game Designer
Cardiff

Wales, UK

Get in touch

If you have any queries, please contact me by email:

 

adam@adamportergames.com

 

or on Twitter

@BoardgameWales

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© Adam Porter