Adam discusses whether it is necessary to protect your game ideas.
Adam discusses how he makes prototypes for his games.
Adam discusses how to playtest your game and gather feedback from players.
Adam explores the current marketplace.
How to get people playing your game.
How do your players feel when they use your product? What are the pain points?
What aspects of a game cause players to engage?
A short comedy sketch illustrating all the mistakes designers make in pitches.
Adam discusses how to explain your rules in a clear accessible manner.
Adam talks about how to handle your pitch meeting!
Adam gives his best tips!
Adam talks about how to choose the best publisher for your game.
How important is innovation?
How can you create a game which demands attention?
If you have any queries, please contact me by email:
or on Twitter