Game Design: Mechanisms

Push Your Luck

Adam looks at different ways game use push your luck mechanisms to add tension.

Trick Taking

Adam explores the different ways designers have used trick taking in their games.

Trick Taking, Climbing and Shedding

What's the difference? Adam explains.

Card Drafting

So many ways to pick a card from a selection! Adam explores the ways games do this.

Action Selection

Adam explores this mechanism which is key to so many strategy games.

2 Player Games

What are the recurring mechanisms in 2 player games? Adam explores.

Tile laying

Tile laying allows a game to have an ever changing board. Adam looks at the possibilities.

Abstract Games

What elements crop up time and again in abstract strategy games.

Runaway Leaders

Adam explores how games prevent runaway leaders.

Player Interaction

How do we ensure that every player is engaged by a game at all times, and isn't simply playing alone.

Bluffing & Lying

Following on from his video on interaction, Adam considers bluffing and lying in boardgames

Card Games

Adam looks at this huge genre of games and considers the different mechanisms they utilise.

Dice Games

Adam looks at this huge genre of games and considers the different mechanisms they utilise.

Based in the UK

Adam Porter

Game Designer
Cardiff

Wales, UK

Get in touch

If you have any queries, please contact me by email:

 

adam@adamportergames.com

 

or on Twitter

@BoardgameWales

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© Adam Porter